Gilles Renaut

Gilles Renaut

Senior Character Modeler/ Supervisor/ Concept Artist & Generalist, Montreal, QC


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-- Resume PDF --

INFO

I began my career 20 years ago as 2D artist in a small studio based in the south of France. Passionate about storytelling, traditional animation and seeking new challenges, I moved to Paris and discovered 3D animation. I got involved in several amazing and creative projects, immersed among renowned artists, I improved my skills and creativity as modeler, animator, visual development and texture artist. Thanks to this wide range of challenges and experiences , I specialized on developing CG characters and all kind of creatures for feature film, TV show and VFX with special attention on aspects such as modeling, facial shapes and (re)Topology in order to make them alive. Still fond of my job, I wish to take up new challenges and improve my skills in both the artistic and technical fields in order to reach the finest achievements.

For more details, please feel free to check my professional portfolio.




● Skills :

◦ Organic and Hard surfaces modeling in the finest details

◦ Fluid and natural topology optimized for high quality animation or VFX

◦ Unique adjustable topology on a set of characters and their individual features according to the needs of production

◦ Creation of artistic facial expressions or facial units for quality animation.

◦ UVs creation and textures.

◦ Concept & Promotional Art

◦ A sharp eye and a high developed artistic sense


● Softwares :

◦ Autodesk Maya : Modeling, Animation, Mapping, Lighting & Rendering.

◦ Pixologic Zbrush

Stargrav BCS – BlendShape Combination System for Maya

R3DS Wrap

Marvelous Designer

◦ Solidangle Arnold / Mental Ray / VRay / Keyshot

◦ Allegorithmic Substance Painter

◦ The Foundry Mary

◦ The Foundry Nuke

◦ Adobe Photoshop, Premiere, Illustrator

◦ Shotgun, Ftrack, Trello

◦ Excel, Word, Outlook…


(Canadian Permanent Resident) / (French Citizenship)


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● Experience


Senior Modeler

Framestore

2020/03 – Present • Montreal, QC

Paddington in Peru (Feature Film – Release 2024) Senior Character Modeler

Imaginary Friends (IF) (Feature Film – Release 2024) Senior Character Modeler
Wonka (Feature Film – Release 2023) Senior Character Modeler
Peter Pan & Wendy (Feature Film – Release 2022) Senior Character Modeler
The Little Mermaid (Feature Film – Release 2023) Senior Facial expressions Modeler
Tom & Jerry (Animated Feature Film) Senior Character / Facial expressions Modeler


Modeling Supervisor

10 Ave Animation

2018/11 – 02/2020 • Quebec, QC

Felix and the treasure of Morgäa (Animated Feature Film)

Character modeling supervision, concept sculpt and hero props (animated objects interacting with characters).

Providing a unique topology whos covering a 40 characters range (Male/Female – Young/Old) and their specificities making rigging and textures departments life easier all along the production process.

Providing informations, work process advices under tight deadline.



Character Modeling & Facial Expressions Supervisor

Mikros Image Animation

2016/11 – 2018/05 • Montreal, QC

Sgt. Stubby : An American Hero (Animated Feature Film)

Supervising and ensure to cover all the team needs by providing informations, work process advices and good mood under tight deadline.

Creation of the unique body topology and guides shared between all the characters (M/F), ready to UVs and Weights transfer.

Facial expression creation for the whole characters range using BlendShape Combination System.



Senior Character / Facial expressions Modeler & Generalist

Digital Dimension – Medusarts

2013/04 – 2016/06 • Montreal, QC

(From 2015/05 to 2016/06) : Digital Dimension / Medusarts : Modeler generalist

Take it easy Mike (CGI animation series pilot) Modeler/Texture artist

Middle Earth: Shadow Of War (Game Cinematic) Modeler/Texture artist

How Machines Work (TV Show) Modeler

Empires & Allies – Promotional Art

Magi – (Feature Film FX) Matte painter

Mortal Kombat X – Promotional Art

The Elder Scrolls Online – Promotional Art

Strip The Cosmos – (TV Show – Discovery Channel) Modeler

(From 2014/10 to 2015/05) Outsiders Films : Character Modeler / Visual Development

Space Cadet – ( Animated Feature Film – Teaser) – Kid Koala’s project Character development

(From 2013/04 to 2014/10) : Classics Animated : Character Modeler / Concept-Sculpt

The Prodigal – (Animated Feature Film) – Whole character set / Concepts-sculpts

The Promise – (Animated Feature Film) – Character / Environment Modeler



3D Character/Environment Modeler senior & Animator

ACTION SYNTHESE company

2005/03 – 2012/12 • Marseille, France

City of Friends (season 2) (TV show 12x52)

Russel & Franckie (TV show – pre-production Teaser)

The Magic Roundabout “Aka Dougal” (season 2) (TV show 12x52) Character Animator (keyframe)

The Wizard of OZ (Feature Film – pre-production)

IAM (TV show 12x52 – pre-production)

The Magic Roundabout “Dougal” (season 1) (TV show) Character Animator (keyframe)

Gaya (TV show 12x52 – pre-production Teaser)

Tatonka (TV show 12x52 – Teaser)

Space Invaders (Feature Film – Teaser)


Environment Modeler senior

ACTION SYNTHESE company

2003/10 – 2005/02 • Marseille, France

The Magic Roundabout “Dougal” (Animated Feature Film)



CG Artist

DURAN SA company, DURAN-DUBOI group

2000/11 – 2003/09 • Paris, France

● (2002-2003) Mesh Project :

3D computer graphics artist in charge of the elaboration of technologies through the definition of end-users needs, the specification, realization and checking of graphical data necessary to developments as well as validation and exploitation of the realized technologies.

● (2001) Immortal “ad vitam” (Enki Bilal) (Feature Film) :

In charge of a team for the preparation of the Story-board (low-def characters preparation – modeling, mapping, animation setup).

Definition of tools specific to the production (plug-ins and software) coordinated with the R&D team working on the film production.

(2001) “StarLight – Supermen lovers (Post-production Advertising- clip) :

Character Animator

(2000) Web site creation / 3D Web :

Duran Interactive’s web sites, VisionFoot, Quiz VendeeGlobe 2001.

Web-designer 2D-3D – Web-master.

Definition and realization of graphical interfaces, creation of 3D object and avatars, Internet developments.



Web Designer

MEDIATER company

1999/05 – 2000/10 • La Seyne-sur-Mer, France

● (1999) Web sites creation / 3D Web :

In charge of the Conseil Général du Var web site project and “Espace Numérique”. Definition and realization of graphical charters, Internet developments.


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● Education


Computer science application school

NVQ-RSA Certifications (European skill certification) (BAC +2)

1998/09 – 1999/03 • 120, RUE PROFESSEUR ROUX 83100 Toulon (Var), France

2D graphics creation, traditional animation, illustrations.


Beaux Arts School

Parallel studies

1998/09 – 1999/06 • 168 boulevard Cdt Joseph Nicolas, 83000 Toulon (Var), France

Drawings and sketches from living models, motion study.


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● Awards


2020 – Featured portfolio (Gilren.com), Carbonmade`s Talentpool portal

[link]


2011 – CGSociety Hardcore Modeling Challenge #31, Pixar Tribute – ((Best overall Category (Best Model) and Best concept art interpretation))

[link]


2002 – Imagina 2002 Awards, Imagina Festival (“StarLight – Supermen lovers” – Best Post-production Advertising Clip)

[link]